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SHADOW WARRIOR DEVELOPMENT - SEPTEMBER 1996


Shadow Warrior 9.30 Screen shot

Update: 09/30/96

Jim has been adding a whole bunch of cool puzzles to all his maps. The newest mapper at 3D Realms, Stephen Cole, has started up on the Construction Area map. Eric Reuter is working on his Prison map adding all the new tagging and sector tricks that will fit.

Frank had a trip to the hospital on both Saturday and Monday to pick up some mind numbing drugs. Turns out that hospitals don't just hand these out and you have to prove you have some pain. Through a series of tests it was determined that Frank had been spanked by a kidney stone.

Dirk has no room at his desk to work anymore because of all his toys. If he tries to get to his keyboard or mouse he'll knock one over and thats no good because they all need to be posed. Everyone around the office is raving about the Nintendo 64 and the new Mario game. Allen bought one but he is too busy to play it.

NOTE:
Effective immediately, the day that the new updates will appear will now be Monday, as opposed to Friday, like it used to be.


The September 20th update did not occur due to Frank Maddin having to make an unexpected trip to the hospital. The update should return next week.


Shadow Warrior 9.13 Screen shot

Update: 09/16/96

Several muti-play testing rounds between Jim and George generated a nice list of tweaks and fixes. Steven Hornback has been doing some breakable items, rendering some Rail Gun smoke and finishing up a new backdrop for the game. Jim has been working on several levels at once getting them in shape. Eric is working on finishing a couple of Episode 2-3 levels.

Alas, the sweet sound of pinging and ponging has not been heard around the office lately. The problem? Frank is bored with his opponents. Hmmm, perhaps when that young upstart Ken Silverman comes by to visit. I hear he has a pretty fast paddle. I wonder...? Could it be...? Frank Spank(tm) time once again!


Shadow Warrior 9.06 Screen shot

Update: 09/06/96

Many fixes and improvements have taken place this week. There are new lighting effects, some new build editor add-on programming, and a few new sector effects. We got a new rendered boulder from Chuck for the Volcano level. Jim finished up our chop-stick player hands. Hmmm, wonder what those are for? Jim is going back to his E1L1 level and adding a lot of the new stuff we have programmed. Its looking very good indeed.

All 3D Realms/Apogee employees now get free soda and snacks. The snacks run out in the blink of an eye so some people are taking up the snack slack. Dirk has provided a supply of chocolatty goodness in the Duke office. At any moment he could show up with an Everlastinggobstopper and a troup of small orange men. Alan is a jerky man. I can't say more than that.

There has been spotted around the office a small animal of the phylum rodentia that has been seen climbing the network cables with an excess of speed. Although not his real name, we'll call him Algernon. It is widely believed that Algernon is responsible for shunting network packets around from computer to computer in a tiny briefcase. More on this as it develops.



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  1. October 1996
  2. September 1996
  3. August 1996
  4. July 1996
  5. June 1996
  6. May 1996
  7. April 1996
  8. March 1996