This week Frank applied The Spank (TM) to the code with many new and interesting tricks. Jim continues to crank out tech graphics and work on his new level.
Next week Frank starts his Frank Spank (TM) franchise business off with a Frank Spank (TM) video, available in stores "When It's Done!". Next is a Frank Spank (TM) 1-900-SPANK-ME number for people to call and actually hear an authentic recorded message of Frank spouting how good he is at Ping Pong.
You'll also get free for a limited time the Top 10 Excuses Frank hears from opponents.
($4.95 a minute plus tax, you must be over 21 to call, other charges may apply)
Jim is working on some tech graphics for his newest level. Frank has been jumping around in the code, where he'll stop nobody knows.
The Ping-Pong table has been set back up at the office. Once again, Frank is putting
the spank on all takers. There is now a name for this phenomenon, Frank Spank (TM). There
is even a new left handed version of the Frank Spank (TM) for the lesser players around
the office. Frank Spank (tm) is ой 1996 Frank Maddin.
Work continues on and on and on. Eric has done a uploaded a new R&D level with some very interesting areas. Jim is working on his truely gigantic volcano map. Will there be some virgins sacrificed? This one will be a killer. Frank has been tweaking a dozen different areas of the game.
Frank has been out of town this week visiting the ever ballooning wife. Jim and his
wife had a "Joe's Apartment" experience and had to high-tail it to a new one.
Eric made a trip recently and probably snuck in a few chili-dogs on the side.
Work continues with the weapon graphics and programming. The airport map is moving toward completion with all of the fine tuning. Jim has a really cool and really large volcano level going. Eric has done an R&D Experimental Gravyard area with some very neat areas and plans on starting another soon.
Allen's catz won't shut up. Every time he leaves his computer on for a while
un-attended the damn thing starts making a racket. The catz are apparently breeding
because they show up on Jims and Marks computer. Dirk (our resident J. F. Sebastian type)
has a toy collection that is a living, breathing thing and threatens to overtake his
workspace. One day Dirk will be overtaken by his toys and we will find him strapped to his
chair with yo-yo string ,wearing slinky eye glasses, and an Earthworm Jim stuffed in his
mouth.
Allen, Dirk, and Richard have been temporarily pulled to do some Duke work. Progress continues on weapons art and programming. Eric is wrapping up another R&D level. Frank rewrote the elevator code and calls them vators. You can now do some pretty cool stuff with them and they are very flexible.
Heinous atrocities have been committed around the office. Todd (you know, that guy who
programmed the Duke thing) squeezed Allens brain until it burst. Todd had to change
clothes but Allen did not seem too upset about it. Jim maintains that his brain was
stolen, but I suspect he mis-placed it. Dirk has a very small mind and also a tiny brain
on his key-chain. Frank's brain is just fine. He keeps it hidden from his office mates and
rarely takes it out except to wash it (problems with a dirty mind). Note to Eric: Eat a
couple of chili-dogs with cheese for me.
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